![]() The best example of this would be any of the virtual celebrities posthumously appearing in movies, which while always praised at the time always seem to look off not a year later. Basically, there’s a point as you approach photorealism where things start to look unnatural. One huge problem with making real people that any creative should be familiar with is the concept of the Uncanny Valley. ![]() Getting Around The Problem With Making Real People In Metahuman Creator What we are working on definitely is looking into this and making sure we have sufficient level of quality that we can add to the tools that can then make this additional advancements to the data collection tools to add this kind of representation for people who have asymmetrical body types or disabilities”, Arvind says. At this moment, it cannot have asymmetrical characters because there’s a large number of variations that disabilities can produce. “We should also talk about people with disabilities because that’s important. While anyone with knowledge of 3D software might be able to fix that, the aim of Metahumans is to make this level of potential accessible to other people, so that means making visible disabilities would be added to the future plans list for Metahumans, too. Currently, the Metahuman Creator isn’t able to do things like prosthetics. One such way they were looking into improving representation is making people with visible disabilities. “We’re also working to further improve the fidelity of the deformation rig and to add the workflows once users receive the assets itself and will do our best to provide creative folks and artists and developers around the world with produces diverse and high fidelity digital humans at a fraction of time and cost which is what Metahumans is really about”. While they’re not the be-all-end-all of representation yet, he says there’s definitely plans to improve the tools users will have in the future, too. But we are getting there and we’re trying to improve as we continue the tool’s capabilities”, Arvind says. I cant really say that we’re 100% there because we are not as diverse as we can be. “One of the top priorities for us is to build upon the database that we have to make sure you have a diverse set of appearances and characters out of this tool. With Metahuman Creator though, Arvind says that representation is key, and that they can only go further with it in future. Games like Cyberpunk 2077 famously flaunted a “robust” character creator, but at the end of the day you were still either a Dorito or a sentient letter S, albeit with varied genital preferences. So, the next-biggest question when it comes to the Unreal Engine Metahumans is taking them to task for just how diverse they can really be. For any developer you just need to keep a good balance of these two”, he says. Keep an eye on what the fundamental art skill is vs what a temporary production requirement that needs to be filled is. What we want to do is we want to automate this time consuming and repeatable processes which are typically very mechanical and repeatable. “I don’t believe that we’ll ever replace actors or artists with this technology. According to Arvind, computers can’t replace real performances, and Metahuman Creator would be more of a great support for a great performance. While the sky’s the limit, Arvind didn’t agree with some tech doomsayers who think the future is 100% automation. Digital humans will be one of the fundamental building blocks of many many technologies that’s going to be coming in the future”, he adds. Some of these can even be speculative and futuristic but one thing is certain for indie developers. “Some of these are more immediate and obvious, like using them as NPCs and characters in your game. ![]() We can also have a game where we can choose our wardrobe and maybe even buy it in the future”, he says. Such as we can explore the anatomy for example, how we can better improve our sports, or even how to improve our dancing skills if you’re like me I definitely want to do that. ![]() But there are also other kinds of games where we learn through these digital humans. Follow games will really entertain us, they’ll create a social space where they can connect with other people.
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